← Ahmad Bilto

Unity editor tool

Texture Optimizer

Folder scoped texture import rules across the whole project

Import settings are where build size quietly goes wrong. A rule table, a dry run, and the build delta measured rather than hoped for.

Overview

This project had two 8192-square source textures and a run of 4096s behind them, none of which anyone gets close enough to notice. 256 MB in the first two files alone.

The window scans the real textures, applies rules by folder and filename, and reports what the build and the cold load actually saved.